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CS2 Update, September 22, 2026: Premier map selection, Rush mode, and crosshair changes

作者 skins.inc Team

PREMIER

  • Updated the map selection process to give players more opportunities to play maps they’ve been learning.
  • Map selection process:
    • Team 1 picks one map.
    • Team 2 picks two maps.
    • Team 1 picks a final map.
    • One of the four maps will be randomly selected and the match will begin.

RUSH

  • Rush is a fast-paced queued 3v3 game mode.
  • Players battle through a series of battle arenas to reach the opponent’s castle and win the match.
  • Battle arenas are randomly selected for each match, so no two matches are the same.
  • Control the tower when you eliminate the enemy team, or when time expires, to win the round.

GAMEPLAY

  • Players can now reload silently, but slowly, by pressing and holding the reload key.
  • Un-scoping a sniper weapon no longer produces a sound.
  • Globally increased visual clarity and improved fidelity of bullet impact decals.
  • ammo_grenade_limit_total now also enforces the total number of grenades a player is allowed to purchase in a round.
  • Chickens now take damage from the Zeus x27.

SETTINGS

  • Crosshairs have been updated to be resolution independent.
    • A new Crosshair/Scopes tab is available in the Settings menu and includes updated crosshair settings.
    • Added new crosshair styles.
    • Updated the default crosshair to Dynamic Quad, which better represents weapon accuracy.

ENGINE

  • Updated engine code to the latest version of Source 2.

MAPS

Ancient

  • Fixed holes in the world in Long A Main Hall.
  • Adjusted door geometry and grenade clipping inside Jaguar.

Cache

  • Fixed some gaps and made clipping adjustments around the blue doors in Mid.

Mirage

  • Reinforced scaffolding by balcony on A site.

Train

  • Blocked a pixel gap in crates on bombsite A.

MISC

  • Added the ability to set a Clan Tag for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
  • Added support for applying stickers to C4.
  • The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
  • Halftime scoreboard stats should now fully reflect the results of the previous round.
  • Fixed a case where players could avoid a kick ban.
  • Players can now adjust music volume per game mode.

WORKSHOP

  • Added minimap_volume, which enables a custom minimap image when a player is within the volume.
  • Added sky_camera_volume and sky_camera_volume_target, which enable custom location-specific skybox rendering.
  • Added point_deathcam_bounds, which constrains the player death camera.
  • Added env_shake_volume, which allows camera shake only within a specified volume.

SCRIPTING

  • Added CSRadarPoint entity.
  • Added CSObservablePoint entity.
  • Added AddTeamMoney API method.
  • Added OnPlayerTeamChanged callback.
  • SetDialogVariableString now accepts a localization string.

Source: Official Announcement