Updates2 min read
CS2 Update, September 23, 2026: Rush timing changes and crosshair updates
by skins.inc Team
RUSH
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- The countdown-after-elimination timer does not activate when an entire team dies to suicides, team kills, and/or disconnects.
- Reduced warmup time once all players have connected, freeze time, and technical timeout time.
- Various gap fixes and clipping adjustments.
CROSSHAIR
- Valve shared some additional details about the new crosshair system:
- Crosshair thickness and length units are now measured in pixels. Previously, values used an arbitrary scale and were converted to pixels based on display resolution, so the same value could produce different pixel counts at different resolutions. With the new settings, a 1-pixel-wide crosshair with an 8-pixel bar length and a 4-pixel gap would use: thickness = 1, length = 8, and gap = 4.
- The new crosshair system automatically rescales pixel counts when display resolution changes. For example, if a crosshair is configured at 1280x720 with a thickness of 2 pixels and the resolution then changes to 2560x1440, the thickness will automatically rescale to 4 pixels so it remains proportionally the same.
- Added an option to draw half-outlines. This only draws the top-left portions of the outline for a crosshair.
- Fixed a bug that prevented 0 gap width from being respected.
- Added a static square crosshair style.
- Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles show real weapon spread and inaccuracy, and the "Dynamic Spread Limit" setting limits how far the crosshair spreads at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels, which covers the weapons with the largest spread so players can better understand how accurate they are with their equipped weapon.
MISC
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where third-person player models would animate too fast while silent reloading.
- Fixed a case where first-person Dual Berettas would animate incorrectly while reloading.
- Clan tags now appear in death notices.
Source: Official Announcement